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DirectInput Support
A lot of fight sticks and other controllers use DirectInput, but SAMMI currently does not support it. This would allow people to make their own customized controller overlay, or for pngtubers they can have their models match their button inputs. There's more potential applications, but I can't think of them at the current moment.
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1
Change triggers from within command window
I dont see any reason to have the triggers on a differnt external panel exclusively when you might want to change things like user input or the other variables while working on a button. TY
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1
Ability to quickly copy triggers
It could be nice to be able to copy a trigger or duplicate it. This way, we don't have to go search for the same trigger. For example, if there is a Twitch Chat Message trigger, copying it would make the workflow a little better.
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1
Diff of Empty
While writing an IF, it would be good to have an option that check if the variable is truthy or falsy, because usually we need to include checks to: not null, not undefined, not empty, etc.
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1
Lucky Wheel UI is hard to read
The Lucky Wheel UI would be much easier on the eyes if Reward Name was the only long box, Chance and Color could be shorter. It would make seeing all your wheel outcomes much easier while scrolling through the window. It's surprisingly difficult to read and see where the thing is I want to tweak or change etc. or in my case I want most Rewards to be equal odds but only a few to have much lower odds. So if I poorly plan and need to go back and update... im scrolling this screen a little trying to find the 2 boxes w lower odds and its a little painful to scan. I Ps an example. Could even indent the Chance and Color so its not fully left aligned.
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1
Popout button window, multi-button view.
when you're working on multiple buttons, it would be nice to see both windows at the same time. Either for like get button variables (when theres a few) or just optimizing buttons that talk to eachother. Or I use a "copy paste" button with a few reusable lines in it. I find myself clicking in and out of buttons to go fetch my presets to copy. Either allowing button editing windows to pop-out from the program or just somehow allowing 2 buttons open at the same time would be insane.
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1
✅"Stop Button" to go w/ "Run Button"
(In the button editor)
1
9
Button Variable viewer in it's own window. Always visible
I would like there to be a way to leave the button varable window open but also be able to interact with SAMMI, such as press the RUN button inside the SAMMI button editor. This would allow me to see in real time when variable change and in what order and in what timing.
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1
Date/Time Triggers
Having the ability to trigger a button on specific days at specific times would be a great addition. Thinking something like a drop-down to select the time (Hour and Minute, with optional Seconds?) and checkboxes for the days of the week.
3
9
Native Kick Integration
It would be perfect to have a native kick intergration that doesn't relly on the bridge to stay on, because if the browser kills the tab because it is open for too long, the kick integration stops to work.
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3
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